International Conference on Computer Graphics, Animation and Game (CGAG 2023)

14sep(sep 14)9:00 am15(sep 15)5:00 pmInternational Conference on Computer Graphics, Animation and Game (CGAG 2023)ICCGAG 20239:00 am - 5:00 pm (15)(GMT-04:00) Event Organized BySTEM CONFERENCESTime has ran out! Better luck next time!

Event Details

CGAG 2023 will be the most comprehensive conference focused on the various aspects of advances in Computer Graphics, Animation and Game. Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Computer Graphics, Animation and Game.

The goal of this conference is to bring together researchers from academia and industry as well as practitioners to share ideas, problems, and solutions relating to the multifaceted aspects of Computer Graphics, Animation and Game.

All papers accepted and registered will be included in STEM Proceedings and selected papers will be included in SCOPUS and EI journals.

Tracks of the Conference

  • 3D Physiological Humans
  • 3D Telepresence
  • Acquisition and Reconstruction of Animation Data
  • Advanced User Interfaces
  • Aesthetic approaches to game design and development
  • AI Tools
  • Animation Algorithms and Techniques
  • Animation Analysis and Structuring
  • Animation and Simulation of Natural Environments
  • Animation Compression and Transmission
  • Animation from Motion Capture
  • Animation Languages
  • Animation Retargeting
  • Animation of Particle Systems
  • Animation Systems
  • Anthropometric Virtual Human Models
  • Artificial Intelligence based Animation
  • Artificial Life
  • Augmented Reality and Virtual Reality
  • Augmented, Mixed and Virtual Environments
  • Autonomous Actors
  • Behavioural Animation
  • CAGD/CAD/CAM Systems
  • Collaborative Augmented, Mixed and Virtual Environments
  • Collision Detection
  • Computer Games and Psychology
  • Crowd Simulation
  • Cultural Heritage
  • Deformation
  • Distributed Augmented, Mixed and Virtual Reality
  • E-Learning Applications and Computer Graphics
  • Emotion and Personality
  • Emotional and Social Interaction with Virtual Agents
  • Evaluation of Human Performance and Usability in Virtual Environments
  • Facial Animation
  • Fundamental Methods and Algorithms
  • Game Security
  • Games Design
  • Games for Education and Training
  • Games Simulations
  • Geometric Computing
  • Game on Demand
  • Gesture Generation
  • Graphical Interfaces
  • Graphics & Visualisation
  • Graphics in Computer Games
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • High-Performance Computing and Parallel Rendering
  • Human Figure Animation
  • Image-based Animation
  • Image-based Modelling
  • Image-based Rendering
  • Integration and Interoperation Between 3D Documents and Web
  • Multimedia Technologies, including the Semantic Web
  • Intelligent agents and Game bots
  • Interaction for Virtual Humans
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop, and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs, and UMPCs
  • Interactive Robots and Toys
  • Interactive Simulations in Entertainments
  • Inter-Agent Communication
  • Knowledge-based Animation
  • Level of Details
  • Lighting and Appearance
  • Mobile and Multiuser Games
  • Mobile Interfaces
  • Model Validation
  • Modelling and Algorithms
  • Modelling and Simulation for Education and Training
  • Modelling of Natural Scenes and Phenomena
  • Motion Control
  • Motion Capture and Retargeting
  • Motion Synthesis
  • Multi-Resolution and Multi-Scale Models
  • Multi-resolution Modelling
  • Non-Desktop Interfaces
  • Non-photorealistic Rendering, Painting-like Rendering, Drawing
  • Physics-based Modelling
  • Physics-based Animation
  • Path Planning
  • Point-based Rendering
  • Plausible Motion Simulation
  • Point-based Rendering
  • Real-time Graphics
  • Real-time Rendering
  • Real-time Visual Simulation
  • Rendering Algorithms
  • Retargeting of Motion Capture Data
  • Rendering Hardware
  • Scene and Object Modelling
  • Semantic Representation of Motion and Animation
  • Semantics and Ontologies for Virtual Humans/Environments
  • Serious Games
  • Shadows, Translucency, and Visibility
  • Sketch-based Modelling
  • Sketch-based Interfaces
  • Social Agents and Avatars
  • Social and Conversational Agents
  • Social Behaviour
  • Social/humanities aspects of games
  • Solid and Heterogeneous Modelling
  • Sound Design and Music Systems for computer games
  • Special Effects
  • Surface Modelling
  • Systems and Software Architectures for Rendering
  • Texture Models, Analysis, and Synthesis
  • Tools and systems for Games and Virtual Reality
  • Virtual Humans and Artificial Life
  • Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, …)
  • Virtual Tours
  • Vision-based Techniques
  • Volume Rendering

Paper Submission and Publication

All papers should be submitted by an online system for review (at least 3 pages). Every submitted paper will be carefully reviewed by at least three members of the International Program Committee.

Authors should submit a paper in English, carefully checked for correct grammar and spelling, addressing one or several of the conference areas or topics. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. Only original papers should be submitted. Authors are advised to follow ethical norms regarding plagiarism and self-plagiarism thoroughly before submitting and must make sure that their submissions do not substantially overlap work that has been published elsewhere or simultaneously submitted to a journal or another conference with proceedings. Papers that contain any form of plagiarism will be rejected without reviews.

Authors can submit their work in the form of a Regular Paper, representing completed and validated research, or as a Position Paper, portraying a short report of work in progress or an arguable opinion about an issue discussing ideas, facts, situations, methods, procedures or results of scientific research focused on one of the conference topic areas. All papers must be submitted through the online submission platform. After the paper submission has been successfully completed, authors will receive an automatic confirmation e-mail. All the papers should be 6 pages in length.

Article/Paper Submissions Link: https://mysubmissions.online/stem-conferences-b-2023/

Register Now

All attendees must make the registration. At least one author per paper must be accompanied by one Mandatory Registration. Without a dedicated registration, the paper can not be included in the Proceedings / Journals.

Registration: https://www.tickettailor.com/events/stemconferences/764645

Time

September 14, 2023 9:00 am - September 15, 2023 5:00 pm(GMT-04:00)

Location

Toronto, Canada [Physical/Online]

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Organizer

STEM CONFERENCES

STEM Conferences is based out of the United Kingdom

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